Nearly two years ago to the day we first wrote about MyndVR. It’s a VR platform designed for use by elderly people, giving them a raft of content to enjoy, like a Frank Sinatra tribute show. This week, though, MyndVR is expanding its mission with the help of HTC. The company is now rolling out MyndVR 2.0 in partnership with HTC’s Vive X accelerator. The company joined the initiative back in January. Whereas previous versions of MyndVR were used on mobile-based headsets, this latest edition runs on HTC’s standalone VR kit, Vive Focus. The device is Mynd-branded and comes with a tablet that can control VR experiences, for the user by carers.   Excited to share our Mynd VR 2.0 video story! Posted by Mynd VR on Monday, 15 April 2019 MyndVR mainly consists of 360 video content, so it won’t take advantage of Vive Focus’ positional tracking. Using a standalone device rather than a headset that requires a smartphone is, however, much more convenient. “The ease-of-use with HTC Vive’s Focus enhances the user-experience and helps provide a world of immersive content for seniors who are no longer able to physically travel,” co-founder Chris Brickler said in a prepared statement. “We are lifting the spirits of our elders and taking them far from the four walls of their care communities.” It’s a curated platform, one that its founders envision as a sort of Netflix of VR content for a certain demographic. MyndVR doesn’t make this content itself but instead partners with the likes of Disney to purpose existing 360 degree content for the platform. The platform is already up and running in 20 states across the US as well as Canada. You can head to an official website to learn more. Tagged with: MyndVR .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post MyndVR Rolls Out Improved VR For The Elderly On Vive Focus Headsets appeared first on UploadVR.

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Google’s VR painting app Tilt Brush is coming to the upcoming Oculus Quest standalone headset. It will be a launch title. Google have enabled cross-buy for Tilt Brush, so if you own it already on the Oculus Rift store you already own it for Quest. Tilt Brush was a launch title for the HTC Vive back in April 2016. It pioneered the idea of true spatial art with 6DoF tracked controllers in room scale VR. In early 2017 shortly after the launch of the Oculus Touch controllers Google added Rift support. Facebook is positioning Quest as a games console. The company has repeatedly told developers that the focus of the device’s content library is gaming. Tilt Brush is one of the few confirmed titles, so far, that diversifies this library to include creation rather than just consumption. Google says Oculus Quest “will unlock completely new opportunities” for artists. The company expects the lack of restrictive tether to lead to “art that we never could have dreamed up before.” It will have been a huge technical challenge to bring an app like this to a mobile chipset, but Google claims the result should “look and feel pretty much the same as the Rift version, with a few small tweaks.” Most notably, the notable glow effect (bloom) of Tilt Brush brushes was too performance heavy after more than a few strokes. To solve this problem, bloom is enabled at the start but slowly fades away as the user draws more. Strangely, Facebook’s own VR art apps aren’t coming to the standalone headset. The team behind Oculus Medium, the popular VR sculpting app, declared that it required “the power and memory of a PC”. Their VR painting app, Quill, is getting a Quest renderer to allow you to view creations, but the app itself doesn’t seem to be coming. Tagged with: google, Oculus Quest, Tiltbrush .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Google’s ‘Tilt Brush’ VR Painting App Is Coming To Oculus Quest, Cross-Buy With Rift appeared first on UploadVR.

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Blade Runner is one of those cultural touchstones that’s clearly made a big impact on lots of VR developers. It’s even had a few VR apps of its own. But Melbourne-based OD1N Studios seems to essentially be making its own Blade Runner VR game, and it looks great. N1NE: The Splintered Mind is heading to VR headsets this year. It’s a narrative-driven cyberpunk detective game set in the year 2099. Playing as Avery Nine, you investigate several mysterious murders, touring the seedy underbelly of a dark future. Watch the trailer above. It’s not hard to get a sense of OD1N’s inspirations. But, crucially, N1NE looks like a rock-solid take on the cyberpunk genre. Each of the environments seen exudes a moody atmosphere. The game seems to have a mix of elements from crime scene inspection using different gadgetry to full-on combat. You’ll go between the game’s reality and its own take on VR, N1NE has been in development for two years now, which gives us hope that the game won’t be crushed by the weight of its ambitions. VR could certainly do with a few more entries into the cyberpunk genre to join the likes of Technolust. Right now the studio says its launching on Oculus Rift with plans to come to HTC Vive “and other platforms.” It sounds like this release will be the first in an episodic series though we don’t yet know how many other episodes there will be. You can sign up to a newsletter to learn more about the game right here. Tagged with: N1NE: The Splintered Mind .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post N1NE: The Splintered Mind Is Essentially Blade Runner VR And It Looks Great appeared first on UploadVR.

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One of the VR highlights for VR at this year’s Tribeca Film Festival will undoubtedly be War Remains. This historical VR app is presented by Dan Carlin, best known for the Hardcore History podcast. Ahead of its debut at the festival, though, we have the first trailer for it. War Remains takes viewers into the trenches in the First World War. They explore a virtual rendition of the trenches that’s mapped to a physical set in the real world. The piece uses floor rumblers, haptics and other features to really root viewers in the experience. The trailer touches on a more personal side of the experience, with a soldier reading a letter to be sent home to his daughter. Visually the piece looks like it could offer the visceral trench experience that VR has been lacking thus far. Following its debut at Tribeca next week the piece will also be on display in Austin over the summer. More details about the experience at expected to be announced in the coming months. “I’ve always said that places like the Western Front at their worst were inconceivable to those who hadn’t seen them firsthand, but one of the valuable parts of this experience is it uses the latest technology and techniques to make it easier to imagine,” Carlin said in a prepared statement. “In that sense I hope it’s an empathy-enhancement tool. It takes things one step further than film or television or video games have been able to do.” The piece is directed by Brandon Oldenburg and produced by MWM Immersive with development by Flight School Studio and audio design by Skywalker Sound. Hopefully we’ll see it launch elsewhere too. Tagged with: Dan Carlin, VR history, War Remains .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Here’s The First Trailer For Dan Carlin’s Historic VR App, War Remains appeared first on UploadVR.

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The beautiful medieval Notre-Dame cathedral in Paris suffered a devastating fire yesterday during renovations. The spire and most of the roof were unfortunately lost- but luckily the rest of the building remains intact. President Macron has vowed to rebuild and restore the beloved cathedral. But while that happens, it will probably be partially or entirely inaccessible. Thankfully, you can use the power of virtual reality to visit Notre-Dame without even leaving your room. TARGO 360° Documentary TARGO is a French immersive video production company. Just two months ago they released an 8 minute 360° documentary on Notre-Dame cathedral. The documentary focuses on the current “Rector-Archpriest” of the cathedral, as well as covering its history. The camera takes you to every corner of Notre-Dame, even on top of one of the towers. TARGO’s videos are viewable through various VR platforms and video providers: Oculus Go / Gear VR: search “The Man Behind Notre-Dame” in the main menu PlayStation VR: use the YouTube VR app, WITHIN app, or LittleStar app PC VR: use the YouTube VR app, WITHIN app, or LittleStar app Google Earth VR Google Earth uses a combination of satellite and aerial photography and high detail 3D scans to digitally recreate the real world. One of the cities with a full detail scan is Paris. Google Earth VR lets you scale the world however you like and physically walk around it in virtual reality. Google Earth VR is available for free on Oculus Rift and SteamVR. You can find Notre-Dame in Google Earth VR by opening the main menu and clicking the search icon at the bottom. Just search Notre-Dame and select it. We recommend changing the time of day to a sunrise of sunset to see the warm glow on the stone. Eagle Flight A less obvious way to virtually see the cathedral is in Ubisoft’s 2016 title Eagle Flight. You fly as an eagle in first person with the simple goal of building your nest on the tallest point you can find amidst the overgrown ruins of Paris in the far future. The first nest is actually on Notre-Dame cathedral itself. When we reviewed the game we enjoyed it, calling it “a real treat to play” and giving it 7.5/10. If you’re a fan of Notre-Dame or Paris in general you’ll probably love it. Eagle Flight is available on Oculus Rift, SteamVR, and and PlayStation VR. Tagged with: 360 video, Eagle Flight, virtual reality, VR .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post 3 Ways To Visit Notre-Dame Cathedral In VR appeared first on UploadVR.

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Join our Discord to talk about all things AR/VR/MR, and be in the know of any awesome UploadVR announcements! The post Our Official UploadVR Discord Is Now Live appeared first on UploadVR.

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UPDATE: Facebook told us that Amazon launched preorders accidentally. Preorders for Oculus Quest have not begun. The Amazon listing has now been taken down. However, Facebook told us the £499 (US $499) pricing for the 128GB model is correct. ORIGINAL ARTICLE BEFORE UPDATE: Live in the United Kingdom and wanting to get an Oculus Quest? Preorders for the 128GB model just went live on Amazon UK. Oculus Quest still doesn’t have a confirmed release date, but the indications seem to point to Facebook’s annual conference at the end of this month. That means you could be waiting around two weeks from now. This is a first party listing from Amazon itself, not a seller listing. It’s unclear whether this was a mistake on Amazon’s part, but we were able to add the product to basket and place the preorder fully. Amazon tends to be good about honoring mistakes, if it was. We’ll be interested to see how they handle this case. The base Oculus Quest model has 64GB of storage for $399 / £399. Last month Facebook confirmed to us that a 128GB model would be sold too, but the price was unknown until now. This would likely translate to $499 in the US. Unfortunately neither Go or Quest feature an SD card slot, so you’re stuck with the storage you buy. Facebook is working on the ability to use USB storage, but there’s no release date for this feature yet. The page also lists the full package contents. We’ve seen an overview of the contents in the past, but never a full itemized list: 1 x Quest Device, 1 x Controllers (L&R), 1 x Printed Accessory Folio, 1 x Manual, 2 x AA Batteries, 1 x Charging cable, 1 x Glass Spacer, 1 x Welcome card, 1 x Charger (US, UK, EU, AU) Tagged with: Amazon, Oculus Quest .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Oculus Quest Preorders Accidentally Went Live On Amazon UK, 128GB Model Is £499 appeared first on UploadVR.

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There’s a considerable gap in the VR market that the new Oculus Quest – set for a Spring release at $399 – is looking to fill. Designed for people who want a headset geared towards a gaming experience but lacking the high-end PC and are unwilling to part with a hefty chunk of change, the Quest is an all-in-one wireless solution that features room-size VR and motion controls but without these restrictive costs. It’s an impressive bit of kit, with Oculus talking about cross-play with Rift owners and cross-buy across both products, but at the same price as the new Rift S, set to be released at the same time, is it a neutered experience when stripped of the need for a monster PC? We had the chance to try out the headset, playing Robo Recall, an arcade style FPS that came out in 2017 to fair acclaim, and the results were pretty impressive. Epic Games was behind the original Recall, but Gunheart dev Drifter handled this. As one of the more graphically impressive titles on the VR marketplace, there’s an expectation to see some of this visual fidelity would be stripped away to ensure it ran at a solid clip on this headset, but nope – Robo Recall looks pretty damn good running on the Quest. We had previously seen a snippet of the game that looked pretty blurry, but since-released images promise more of a visual feast. There’s a few minor graphical changes to keep things ticking over on the headset, however. Lighting and other effects appear to have been dialed back a bit, and during the first stage there appears to be a little bit less going on in the background of the city than in original, PC-based release. It’s a similar trick that PSVR titles utilise, like Gran Turismo – a loss of fidelity in areas where you’re not paying close attention to, to keep the areas you’re forced to pay attention to looking their best. It’s still an extremely fun shooter. Robo Recall is a game that focuses on providing a thrill-a-minute experience rather than attempting to simulate a real firefight. Pistols are perpetually strapped to your belt so there’s no need to reload, just chuck your current pair away (or, at an enemy, if you’re going for some galaxy brain thinking) and grab two fresh ones! You always have a sub weapon strapped to your back and reaching over your shoulder for a shotgun makes you feel like the actual Terminator. Plucking bullets out of the air and throwing them back at enemies like you’re some kind of darts-playing Neo just doesn’t get old. The real stars of Robo Recall, perhaps unsurprisingly, are the enemy robots themselves. With enough variety to keep them interesting and keep you – literally – on your toes, they provide you with a bunch of targets that feel really, really satisfying to take out. Pinging one with a headshot from distance and sending their dome clean off, using a shotgun blast to evaporate a [...] The post Hands-On: Robo Recall Hits Quest Like A Robot Arm To The Face appeared first on UploadVR.

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Just ahead of next week’s Tribeca Film Festival the first trailer for Doctor Who’s animated VR episode is here. Announced earlier this year, Doctor Who: The Runaway is an interactive short set to debut at Tribeca. It stars current Doctor Jodie Whittaker. At the start of the experience, you awaken inside the Doctor’s Tardis. You’ve apparently collided with an alien known as the Volta, which you must help get back to its home planet. The trailer above is just a brief glimpse but it holds a lot of promise. The art style, for starters, is striking and really seems to emphasize a connection between you and the Doctor. The full synopsis for the experience is below: “You’ve been in a collision. You wake inside the TARDIS. The Doctor introduces you to the person, or thing, you collided with. He’s a strange and magnificent ball of living energy called Volta. Part surly teenager, part bomb, Volta is very unstable. In fact, he’s primed to explode. Big time. Unless he can be returned to his home planet, sharpish. The problem is, a squad of galactic busybodies has other plans for Volta. Bad ones. Drawn into a frantic chase, you become The Doctor’s unlikely assistant as she races against time to get Volta home to his parents. Armed with a sonic screwdriver, it is down to you to help The Doctor as she faces the forces of evil, and teenage angst, in this animated 13-minute VR adventure from the team behind Doctor Who Series 11.” The BBC says that the experience will come to ‘selected VR headsets in the coming months.’ No word on exactly which headsets those will be just yet. Tagged with: Doctor Who, Doctor Who: The Runaway .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Check Out The First Trailer For Doctor Who’s Animated VR Episode appeared first on UploadVR.

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Sony has just confirmed that its current PSVR headset will be compatible with the next PlayStation console. The company revealed as much in a new article in Wired. Mark Cerny, the system architect behind the PS4, confirmed that the company is working on a next-generation PlayStation. It’s not called PS5 yet, but it could well be in the future. The article notes that the console will come with a more powerful GPU and CPU with an AMD chip. The latter is based on AMD’s Ryzen line. The GPU, meanwhile, is apparently a variant of Radeon’s Navi line and supports ray tracing. The biggest draw of the article, though, is a new solid-state drive that claims to drastically reduce load times in games. A demo of Sony’s Spider-Man, for example, cut out fast travel times when accessing the in-game map. As for VR, Cerny had just one thing to say. “I won’t go into the details of our VR strategy today,” he stated, “beyond saying that VR is very important to us and that the current PSVR headset is compatible with the new console.” Crucially, though, Cerny also confirms that the console will be backward compatible with the PS4. That makes it likely that we’ll still be able to play the same PSVR games we enjoy today on the next PlayStation. As for if the current PSVR will play new VR games exclusive to the console, Cerny didn’t say. Again, though, it’s likely that we see a new version of the headset for that purpose. The next PlayStation won’t be releasing this year, but certain developers are already working on it. That’s quite the bombshell. We’ve seen plenty of Sony patents in the past few months, each of which points towards what PSVR 2 could look like. For now, though, VR fans will at least have a place to play in the next PlayStation. Tagged with: PS5, PSVR, PSVR 2 .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post The Next PlayStation Supports PSVR, Sony Confirms appeared first on UploadVR.

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We’ve been toying around with Nintendo Labo VR for a weekend now and it’s a fun piece of kit. But we’d be lying if we didn’t say we were more excited to jump into The Legend of Zelda: Breath of the Wild VR with the headset. To whet our appetites, Nintendo’s just released some new images of the game running in VR. Two new screenshots of the game surfaced on the Nintendo blog this week. They don’t tell us much other than how the UI looks, but they’re accompanied by words from technical director Takuhiro Dohta. Dohta says that the Breath of the Wild team decided to add VR support to the game after seeing a demonstration of Labo VR. They had originally discussed different ways of implementing VR before deciding on letting people play the full game with the goggles. Perhaps the most important point in the blog, though, is concerned with when you should try VR. “We recommend taking a look through the VR Goggles when there’s something interesting to see,” Dohta writes, “like a location with a great view, a favourite character, or a favourite piece of equipment.” While you can play the entire game in VR, then, it sounds like it might be best used intermittently. That seems like a good idea given that Labo VR has to be held to the user’s face with no head strap. VR support will arrive as a free update to Breath of the Wild on April 26th. Super Mario Odyssey is also getting a free VR mode with three bonus mini-missions. Hopefully Nintendo has more VR magic in the works too. Tagged with: Nintendo Labo VR Kit, The Legend of Zelda: Breath of the Wild VR .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Nintendo Releases First Zelda: Breath of the Wild VR Screenshots appeared first on UploadVR.

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I remember the first time I showed my PSVR to a 10-year-old. Or, more specifically, I remember the deafening crack I heard when he tried to yank the headset’s visor forward without pushing in the button to move it. I remember biting my lip with anxiety as he threatened to smash a Move controller into a wall, and the tedium of continuously explaining that he couldn’t turn around. It was, without a doubt, one of the most stressful VR experiences I’ve had. Now, in comparison to PSVR, Nintendo Labo VR is a ‘bad’ VR headset. It’s not even a contest; a VR experience powered by the Switch hybrid console was never going to match up. If you’re a VR enthusiast looking for a high-end experience, this is not the device for you. But Labo VR is something I could happily hand off to any child or, better yet, build alongside them. And, despite it’s many shortcomings, it’s also something I could enjoy playing with them. It’s VR infantilized, simplified and gamified. That, in some senses, is as significant a step forward as the next wave of high-end devices coming our way soon. Say Goodbye To Spec Sheets Labo VR will undoubtedly underwhelm even the most casual of VR fans. There is, for starters, the 720p display, which will evoke unwanted nostalgia for anyone that used the first developer kit for the Oculus Rift six years ago. The lines between pixels are bold and distort the picture, leaving you longing for the improved clarity of other devices. The slightest twist of your head brings in incredibly noticeable motion blur, too. Then there’s the three degrees of freedom (3DOF) tracking, which is already starting to feel like a relic in the wake of the Oculus Quest and Vive Focus. You can point and tilt with controllers and twist your head to look around, but you can’t physically move your hands and head through virtual space like in those headsets. Neither can you escape the fact that Switch’s Nvidia Tegra X1 chip, while powerful, just isn’t up to providing the epic experiences we expect out of high-end VR gaming. By all accounts, it’s a spec sheet that looks pretty glum. If it could, though, Labo VR would throw that spec sheet out the window and tell you to get your head out of the books. Above all else, Labo VR is to be enjoyed. It’s free from many of VR’s complications; the wires, PCs and external sensors. Its games aren’t multi-hour adventures with upgrade trees and side missions but instead a hodgepodge of virtual experiments, designed to be snacked upon in small bursts by minds that find engagement and fascination in, for example, steering a virtual RC car. Social VR That’s Actually Social There is very little to explain here and no real opportunity to get lost. Labo VR sets your expectations accordingly, instructing you to sit down before playing and making sure you start every game with the right peripheral in place. It prioritizes user-control and comfort over all else, letting you pull the [...] The post Nintendo Labo VR Is A Creaky Headset That May Have Cracked VR For Kids appeared first on UploadVR.

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A new title based on the Arizona Sunshine VR franchise is coming to Nomadic VR arcades. Nomadic is a new location-based VR company founded last year. Their main location is in Orlando, Florida. The Arizona Sunshine franchise began with the original game for the Oculus Rift and HTC Vive consumer PC VR systems. It released in December 2016 on the same day as the Oculus Touch controllers. The game is a zombie survival shooter with a voice acted singleplayer campaign and co-op horde mode. We gave it 8.5/10 in our review when it launched, calling it “the best overall zombie shooter we’ve seen yet in VR”. This isn’t Nomadic’s first attraction based on the franchise. The company launched last year with an experience called Arizona Sunshine Contagion Z. A new experience in the same franchise seems to indicate Contagion Z was popular. Arizona Sunshine: Rampage continues with the same story as Contagion Z. Players re-enter the invested refinery through the sewer system. It’s claimed to be a “darker, grittier, and more intense level.” As with all the best location based experiences, it will use physical props aligned with the virtual environment for added immersion. The experience will offer microtransactions to purchase weapon upgrades and equipment. Tickets for the attraction will be $20 and the experience lasts roughly half an hour. Rampage will launch in the Orlanda Florida location in “late Spring”. It will come to other locations later in the year. Nomadic also plans to expand to international markets in the future. We’ll keep a close eye on this location based startup and report any further attractions they launch. Tagged with: arizona sunshine, location based .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post New Arizona Sunshine: Rampage Experience Coming To Nomadic VR Arcades appeared first on UploadVR.

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It turns out that Star Wars: Vader Immortal isn’t a full Oculus Quest exclusive. Developer ILMxLAB confirmed that the VR series will be coming to Rift too at this weekend’s Star Wars Celebration. That said, if you want to play it straight away, you’ll still need a Quest. Following last Friday’s panel, Oculus confirmed to us that Vader Immortal will still hit Oculus Quest first in spring 2019. The piece will then launch on Rift “shortly after”. Oculus declined to comment on if it would support cross-buy, a new feature that lets Rift and Quest owners buy an app on one headset and then download its counterpart on the other. A possible release on non-Oculus platforms also hasn’t been confirmed. Vader Immortal looks like a very promising VR experience, set between Revenge of the Sith and A New Hope. In it, players are placed under the supervision of Vader himself. Together with your droid companion, you explore the fiery planet of Mustafar trying to learn why the dark lord has taken such an interest in you. As the above trailer reveals, you can expect lightsaber combat and face-to-face encounters with a number of Star Wars characters. In short, it looks like it could be the real deal. We’re not sure exactly when Vader Immortal will launch but, hopefully, it’s around the same time Oculus Quest arrives. Again, though, we don’t know exactly when that is. This is the first in a three-part series, but we’d imagine it will be some time before we get a glimpse of the next episode. Tagged with: ilmxlab, Oculus Quest, oculus rift, Star Wars: Vader Immortal Episode 1 .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Star Wars: Vader Immortal Will Still Hit Quest First, Cross-Buy Unconfirmed appeared first on UploadVR.

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Here’s a fun little fact; smash hit VR shooter, Superhot VR, has made more revenue than the original game it was based on. Tomasz Kaczmarczyk, one of the founding members of the game’s development team, recently confirmed as much to Mixed. However, Kaczmarczyk’s comments were today backed up by Callum Underwood, a former member of Oculus Publishing and Developer Relations team that helped bring Superhot VR to life. Not only did Underwood confirm Superhot VR had made more revenue than the original Superhot, but the VR version has sold over 800,000 copies across its various platforms. SUPERHOT VR, with over 800,000 sales across platforms, has generated more revenue than the original SUPERHOT — Callum Underwood (@DevRelCallum) April 15, 2019 Superhot VR first launched as an Oculus Rift exclusive in late 2016 before moving to HTC Vive, Windows VR and PlayStation VR in the following months. It evolved out of a 2014 Kickstarter campaign for the non-VR game that raised $250,798. That project went on to release on platforms like PC, Xbox One and PS4. Since launch, Superhot VR has been a mainstay in Sony’s monthly PlayStation Store charts and is widely considered to be one of the most popular (and best) VR games. Another hugely popular VR game, Beat Saber, recently announced that it had sold over a million copies since launching in 2018. It’s also due to release on the upcoming Oculus Quest, a standalone VR headset many believe has the potential to sell millions of units. We don’t yet know if the game will support cross-buy, a recently-introduced feature from Oculus that will allow those that buy a game for either Oculus Rift or Quest to then pick up its counterpart for free too. Oculus says it’s up to developers if they want to support the initiative or not. Tagged with: SUPERHOT VR .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Superhot VR Has Sold Over 800,000 Units, Made More Revenue Than The Original appeared first on UploadVR.

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