Pokemon Go players who made a grave mistake in joining the red, blue or yellow team can pay to change their decision. The new feature will be available with the purchase of a Team Medallion that costs 1,000 PokeCoins in the shop. Players can change their team once per year. “When you decide to activate it, you’ll be guided through the team-selection screens to choose your new team,” according to developer Niantic. The Team Medallion in Pokemon Go allows players to change their team from red, blue or yellow once per year. Back when I started my journey in Pokemon Go with my family I didn’t realize the value of joining the same team. My kid, for instance, went on the yellow team “Instinct” led by Spark since it was her favorite color. My wife and I, however, selected team “Mystic” and their leader Blanche since we liked the color blue. Out in the world, though, this means our little family isn’t always united against the unwashed masses of Pokemon collectors out there. Even in a battle together against a red gym (Candela/Valor) that fight in the digital realm can expand to the physical one when we can’t decide whether blue or yellow gets to keep the gym. Those unnecessary fights can also waste items powering up Pokemon in petty squabbles. No more, not with the Team Medallion. Now we can pool our resources and accomplish great Poke-feats together. The new feature goes live in Pokemon Go on February 26 at 1 pm Pacific time. Tagged with: niantic, pokemon go .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Pokemon Go Will Let You Switch Teams For 1,000 Coins appeared first on UploadVR.

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Sunday at 9 am Pacific Microsoft CEO Satya Nadella, and others will kick off MWC in Barcelona, Spain with exciting HoloLens news. The post How To Watch Microsoft’s HoloLens Mixed Reality Announcement appeared first on UploadVR.

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The Oculus Rift was supposed to launch on March 28th 2016. Founder Palmer Luckey hand delivered the first unit to a customer in Alaska. But most orders weren’t fulfilled until months later- the Rift saw huge shipping delays. At the time of the delays Oculus blamed the issue on a “component shortage”. However due to not wanting to hurt supplier relations, did not reveal which component was in short supply. The new book The History Of The Future describes the events around the shortage as follows: UNFORTUNATELY, THE MOST PRESSING LAUNCH-RELATED ISSUE WAS THAT– contrary to everything Oculus had been saying for months– they would not actually be launching in full the following day. Other than a few hundred units earmarked for their original Kickstarter backers, Oculus didn’t have any units in the US that could go out to consumers. Worse: it was still unclear when they would be able to begin fulfilling orders. Wednesday (March 30) seemed like the most likely option. The delay was largely due to a shortage of suitable optics for the Rift (which, in turn, was largely due to Iribe setting a quality bar for optical components that– as a member of the exec team would later describe– was “probably too high… We ended up rejecting lenses that were better than what HTC was shipping on all Vives.”) Hybrid Fresnel Lenses The Oculus DK1 and DK2 used standard aspheric lenses. For CV1, the company opted to use a custom hybrid fresnel lens design. DK2 Lens Left, CV1 Lens Right. Image from iFixit. The decision to use fresnels came with a nasty downside of course- “god rays”. Internal reflections in the fresnel rings which create distracting streaks of light on high contrast scenes. But in most other ways, the lenses were an upgrade. Fresnel lenses don’t suffer from the same uncorrectable chromatic abberation issues. The hybrid fresnels also offer a much wider “sweet spot”. Whereas the DK2’s image is only sharp in the center, the Rift’s area of clarity is much larger. However if the book’s account is to be believed, these optics were perhaps ahead of their time, and too difficult to manufacture. It wasn’t until September that Oculus fully cleared the backlog of Rift orders. Perhaps a simpler lens design would have been the right decision. Thankfully, with the Oculus Go Facebook introduced their “next generation” hybrid fresnels. These lenses are also slated to be used in the Oculus Quest and may be used in the Rift S. These new lenses keep the same large sweet spot and sharpness but with significantly reduced god rays. Given Go’s price point and apparent market success it seems these new lenses are also much easier to manufacture at scale. Tagged with: oculus, oculus rift .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Oculus Rift’s 2016 Component Shortage Was Lenses, Book Claims appeared first on UploadVR.

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Sequels are a rare thing in this industry. You’re lucky if you get to make a second game, let alone something that warrants a follow-up. Truthfully, there’s a lot of other VR games more deserving of a second shot than Dick Wilde. The first game was a decent shooter with a less-than-decent tone. But, to my surprise, you get all you could ask for with Dick Wilde 2. Bolverk Games does a competent job ticking the boxes in this downstream shooter. In single-player at least the first-person fish shooting action is as mechanically sound as it was before. Blast away incoming enemies, lean out of the way of attacks, rinse and repeat. It’s one of the cleaner, more concise takes on the genre. There’s no spinning you around in circles or tying you up in needless plot. Additions are expected but appreciated all the same. This is longer, more balanced and more approachable than the first. It’s not brutally punishing like the first nor is it toned down too much. I still felt myself working up a sweat, though not as often as I did last time around. Not every change is for the better, though. The original game’s inventive arsenal, one of its few claims to fame, has largely been traded in in favor of more pedestrian weaponry. Highlights are here but, for the most part, you’ll be using more standard-issue instruments of death this time. They still pack a certain clumsy charm. That’s especially true on PSVR where Aim controller support sees knives stuck into barrels as makeshift handles. Overall, though, it’s definitely on the blander side. Co-op is the big inclusion, though it’s a bit of a mixed bag too. As we said in our co-op-focused preview, the game is unavoidably easier with a second player, sometimes to the point of making it redundant. Sharing the shooting doesn’t fill the void the reduced difficulty creates. Ultimately I preferred to tackle levels by myself with the added challenge. For all the flashy extras, though, Dick Wilde 2 can’t hide the fact it’s merely polishing a fairly simple shooter. This has the same frills and spills we’ve been having since the launch of the Gear VR, let alone the Oculus Rift, HTC Vive and PlayStation VR. You’ve played this before and, frankly, you’ll know if you want more of it. VR gaming has come way since the launch of even the first game and this feels faintly archaic as a result. Perhaps the most notable (and my personal favorite) change is that the game is just a little less, well, cruel. There’s still a lot of animal murder going on here but some of the character designs give it a little more justification. Humanoid rats surf the backs of crocodiles as they spit attacks at you, and beavers glide in on ridiculous wooden flying machines. Special mention has to go to the reduced number of irritating and frequently disturbing lines of dialogue from Dick himself. It’s been toned down a lot since last time around and, heck, [...] The post Dick Wilde 2 Review: Same Dick, Different Stream appeared first on UploadVR.

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Oculus Quest’s spring 2019 release window is nearing. Despite this, we still don’t know much about its software line-up. But it looks like at least two games are coming from the makers of Apex Construct. Stockholm-based Fast Travel Games announced this week that it’s working on “multiple games” for the upcoming headset. The studio wouldn’t confirm any details but did say that more information would come “further down the road.” We are extremely excited to announce that we are working on multiple games for Oculus Quest! No details at this point but stay tuned for more information further down the road… #OculusQuest #VR pic.twitter.com/haEfX7YJFH — Fast Travel Games (@fasttravelgames) February 21, 2019 “Getting rid of the cables has been one of the main blockers from getting mass market adoption of 6DOF VR, and this is why we’re so excited to be working on several projects for the Oculus Quest,” Fast Travel CEO Oskar Burman told UploadVR. “It’s an amazing device with a very compelling price that will democratise VR. Expect more info from us in the next couple of months.” If we were to speculate, though, one of these games could be an Apex Construct port. At GDC last year Fast Travel showcased its PC and PSVR game running on Gear VR. It was just a tech demo in collaboration with semiconductor group Arm to show it could be done. Now that it’s been proven, though, a full port that utilizes Quest’s six degrees of freedom (6DOF) inside-out tracking and Quest controllers makes a lot of sense, doesn’t it? As for the other game? Your guess is as good as ours. Oh, and don’t worry PSVR fans. Fast Travel says its work on Quest isn’t stopping future PSVR plans. We’d assume that goes for PC headsets too. We are not taking our hands off the awesome PSVR platform because if this:-) — Fast Travel Games (@fasttravelgames) February 21, 2019 We’re set to learn more about Oculus Quest at GDC in late March. Oculus is going to be at the show with some previously unannounced demos for the kit. Tagged with: Apex Construct, Fast Travel Games, Oculus Quest .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Apex Construct Dev Working On ‘Multiple Games’ For Oculus Quest appeared first on UploadVR.

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Microsoft’s Mixed Reality ecosystem is soon to expand to another platform – smartphones. The company announced this week that it’s bringing apps previously designed for HoloLens to iOS and Android. HoloLens is Microsoft’s AR headset. You slip on a pair of glasses that project virtual objects into the real world. The tech uses positional tracking to allow you to walk around and view virtual images as if they were physical objects. When the tech was first revealed in 2015 it was pretty revolutionary. But, as time has moved on, everyday smartphones have become increasingly capable of doing what HoloLens does through their screens. Android’s ARCore and iOS’ ARKit both bring convincing AR to phones. To that end, Microsoft will soon publish Dynamics 365 Product Visualize as an iOS preview and Dynamics 365 Remote Assist as an Android preview. Product Visualize is essentially a 3D model viewer. It lets sellers project their products into real-world spaces. It’s like that classic AR use case of projecting a virtual couch into the corner of your room before you buy the real one. Remote Assist, meanwhile, is another much-touted use case. It allows people to call remote experts when using complex machinery. The expert is able to give on-screen instructions and walk you through the process. Microsoft didn’t provide release dates for either app. Both are designed for professional use. And, no, you shouldn’t take this is a sign that HoloLens itself is in trouble. In fact, we’re expecting Microsoft to announce HoloLens 2 at MWC in Barcelona next week. We’ll be there to check it out. Tagged with: HoloLens, microsoft, mixed reality .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Microsoft Is Bringing Its HoloLens AR Apps To iOS And Android appeared first on UploadVR.

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Iggymob’s less-than-stellar revival of the Gungrave franchise, Gungrave VR, heads to PC VR in March. The game will launch on the Oculus Rift and HTC Vive on March 6th. It was previously only available on Sony’s PSVR. The base game will cost $24.99 with the add-on episode, Gungrave VR U.N. coming in at $9.99. A package containing both of them costs $29.74. In Gungrave VR you control a gun-slinging steampunk cowboy named Grave. Through a mix of third and first-person shooting, you take down scores of enemies that pour in from all sides. Both games are now listed on Steam. As with the PSVR version, they can only be played using a standard gamepad as a seated experience. We frankly thought Gungrave VR was one of the worst VR releases of 2018. Not only did the core gameplay not make much sense inside a headset but there was barely any content and the presentation was hugely inconsistent. It played like an outdated shooter that was struggling to find a reason to exist. Somewhat impressively, Gungrave U.N. was even worse, adding in pointless 2D side-scrolling sections. “Gungrave VR is probably the worst game I’ve played in VR this year,” we said in our review. “It’s a stripped back PS2-era shooter that can be beaten in less than an hour and has absolutely no reason to be in VR. It’s entirely incoherent, utterly devoid of intrigue and, despite releasing in Japan last year, plays like it’s half-finished.” We obviously wouldn’t advise picking this one up, then. Tagged with: Gungrave VR, Gungrave VR U.N. .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Gungrave VR Headed To Oculus Rift/HTC Vive Next Month appeared first on UploadVR.

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Yet another new mode and enemy type has been added to Marvel Powers United VR this week. Developer Sanzaru Games just patched the Nuke Defense mode and Data Runner enemy into the Oculus Rift exclusive. In Nuke Defense players must battle their way over to and then deactivate nukes. But, rather than just pressing a button, Nuke Defense takes a page from Keep Talking And Nobody Explodes. Players need to enter a code displayed on a terminal and then pull a corresponding cable. Get it wrong and things go boom. The Data Runner, meanwhile, is a tougher enemy type that collects data on the player. You’ll be given a limited time to take them out before they transmit that data back to other evil people. Elsewhere, Sanzaru has tweaked a few things. The game’s default difficulty is now ‘Beginner Mode’, which will introduce players to the challenge at a more gradual pace. There’s also a heap of character tweaks, all of which and more you can see here. As always, it’s great to see Marvel Powers United getting more free stuff. Our main issue with the game was its lack of variety and Sanzaru’s definitely been committed to resolving that. All that said, it’s starting to look less and less like that we’ll see any new heroes added to the game as DLC. It’s been over six months since the game launched and we haven’t seen any new characters. That said, Oculus did tell us that Iron Man was a possibility last Septemeber. We’ll keep our fingers crossed for a surprise as Avengers: Endgame approaches. Elsewhere, Sanzaru is working on another new game, Asgard’s Wrath. It doesn’t star Thor (at least as far as we know). Tagged with: co-op, Marvel Powers United VR, oculus rift, Sanzaru Games .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Marvel Powers United Update Adds Bomb Defuse Mode And More appeared first on UploadVR.

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Felix & Paul Studios’ Eminem project is now available on Oculus headsets. Marshall From Detroit is a 21-minute look into Marshall Mathers aka Eminem and his origins in Detroit. You can grab the 8 GB download for free on Oculus Go, Rift and Gear VR. Marshall From Detroit premiered at the Sundance Film Festival with the release of the above 360-degree trailer. “In Marshall From Detroit, we sought to explore the city impressionistically: Detroit as a memory, a feeling, a dream,” said director Caleb Slain, in a prepared statement. “With a front row seat down memory lane alongside Marshall and Sway, this lyrical experience offers an unprecedented glimpse into its eponymous titans. We all have a home. And the extent to which it shaped us is one of life’s great mysteries. But as any native would tell you, Detroit, Michigan is one hell of a place to call home.” A still from Marshall From Detroit, available now on Oculus headsets. Felix & Paul Studios produce some of the most compelling 3D 360 captures of the real world. So if you’re a fan of Eminem or just curious about the artist, we’d recommend checking this one out. The studio also recently released Traveling While Black on the NY Times website as well as Oculus Go, Rift and Gear VR, with its 20-minute look at race and restricted movement in The United States. The studio’s previous projects include close encounters with Jurassic World dinosaurs and front row seats at a number of Cirque Du Soleil performances. Tagged with: Eminem, felix & paul, Marshall From Detroit .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Eminem Arrives On Oculus Headsets In Marshall From Detroit appeared first on UploadVR.

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Blake Harris’ new book The History Of The Future reveals two canceled Oculus Rift successor projects codenamed ‘Tuzi’ and ‘Venice’. In October of last year, TechCrunch reported the cancellation of a Rift 2 project codenamed ‘Caspar’. This means that a total of three reportedly canceled Rift successor projects are now public knowledge. The first Oculus Rift was revealed in mid-2015. It shipped at the end of March 2016 with Touch controllers arriving in December that year. Nearly three years later the hardware hasn’t changed. Tuzi The Tuzi project was started in 2015, according to the book. On September 16, 2016 the executive team decided to kill Tuzi, the book explains. Code discovered by UploadVR in the Oculus PC software references Tuzi. For example, “tuziCameraImpl:SensorFPGAReg” is in the same region and format as the DK2 and Rift CV1 cameras, suggesting it had an external camera sensor. We’ve reached out to sources and confirmed that Tuzi could have had an updated external camera system. Venice Another project called “Venice” is briefly referenced in the book and was apparently in the works as another Rift follow up that could’ve released in late 2018. Based on the timing, it seems likely Venice may have been a bigger upgrade from the original Rift compared with Tuzi. Caspar According to the TechCrunch report, Caspar is the most recent PC-powered VR headset project to be axed. It was canceled in October of last year and was reportedly related to Oculus co-founder Brendan Iribe’s departure. Caspar isn’t mentioned in The History Of The Future. That’s not surprising because the book stops telling the story of Oculus in mid 2017. Given the TechCrunch description of Caspar and the passing of Q4 2018, it seems Caspar was another new high-end Rift project considered and cancelled after Venice. Rift S – The Survivor With Tuzi, Venice, and Caspar dead Facebook appears to be taking a new direction with the Rift line. TechCrunch reported  the company could release a more iterative ‘Rift S’ this year rather than a high end headset. Code found by UploadVR in the Oculus PC software confirmed the existence of Rift S. The code references we found suggested that headset will have on-board tracking and possibly software-based IPD adjustment. Rift S may be distinct from the previous successor projects in that compromises may have been made for cost reasons. We believe, for example, Rift S will focus on affordability with an inside-out tracking solution similar to the upcoming Oculus Quest. We reached out to Facebook and a spokesperson declined to comment on future products. We’d expect some kind of announcement, though, between now and the three year anniversary of the Oculus Rift at the end of March. Tagged with: facebook, oculus, oculus rift, oculus rift 2, oculus rift s, rift 2 .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Book Reveals Canceled Oculus Rift Successors Tuzi and Venice appeared first on UploadVR.

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Join us live on Twitch with Angry Birds VR! We're giving away ten free Steam keys during the Stream so don't miss your shot at a free copy. The post Angry Birds VR Giveaway Livestream: Win A Free Steam Key! appeared first on UploadVR.

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Get ready for another new month in the world of VR! We've got some really exciting new VR game releases to look forward to this month. The post VR Game Releases For February 2019 appeared first on UploadVR.

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We take aim with ChromaGun on PSVR using the PS Aim controller. See what we think of this unique VR puzzler in our full review! The post ChromaGun PSVR Review: A Passable Imitation Of Portal In VR appeared first on UploadVR.

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We still have much to learn about the HTC Vive Cosmos. But this new video gives us another look at its promising controllers. The Vive Cosmos controllers are designed to be used with the headset’s onboard cameras. This enables full 6DOF inside-out tracking without the need for external sensors as seen with the original Vive. The cameras follow the illuminated lights that sprawl around the tracking ring, which circles around the top of the device. Take a peek at the new #HTCVIVE COSMOS controllers. The gamer-friendly controls & seamless tracking on the VIVE COSMOS controllers are designed to give you greater control of your VR experience. Stay tuned into more COSMOS announcements on our website. https://t.co/xfLIL6GjCm pic.twitter.com/wJRHRy1Gcb — HTC VIVE (@htcvive) February 20, 2019 But that’s not all. The Vive Cosmos controllers are also HTC’s first to use analog sticks instead of trackpads. There’s also the usual trigger button, but it’s got a button above that too. They look like the L1/R1 and L2/R2 buttons seen on a PlayStation controller. Cosmos itself is set to release later this year. It can run on a PC, but HTC is also hinting that it will plug into a phone to offer VR on the go. It’ll be HTC’s first device to run on the Vive Reality System platform. We don’t know how much it’ll cost, nor its exact release date just yet. Elsewhere, HTC also announced a brand new headset today. It’s called the Vive Focus Plus and it follows up on the original standalone headset from last year with its own 6DOF controllers. Tagged with: 6DOF tracking, HTC Vive Cosmos, vr controllers .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post HTC Highlights Vive Cosmos Controllers In New Video appeared first on UploadVR.

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Facebook is rumored to launch a refresh of the Oculus Rift this year dubbed the Rift S. Every Oculus VR headset launch so far has been accompanied with an impressive collection of new games. These five major Oculus exclusives launching this year could be Rift S‘s big hitters. All five games are fully funded by Oculus Studios, Facebook’s VR content division, and are currently only confirmed for the standard Oculus Rift headset. Stormland Insomniac Games Stormland is a AAA open world co-op adventure from Insomniac Games. The game features a vast open world that is part procedural and part hand-crafted. It also features mechanics like crafting, gliding, and climbing. The graphics look incredible from what we’ve seen when we went hands-on with it. This honestly may be the best looking made-for-VR open world title yet. When we tried it at PAX West last year we were blown away, concluding that it could be something truly special. Insomniac’s previous VR titles were the 3rd-person Lovecraftian adventure Edge of Nowhere [9/10], a lackluster top-down view brawler Feral Rites [5/10], and 1vs1 wizard dueling game The Unspoken [9/10]. Outside VR they’ve developed hit titles like Spyro the Dragon, Ratchet & Clank, Sunset Overdrive, and the Resistance series. More recently they developed Marvel’s Spider-Man. Asgard’s Wrath Sanzaru Games Asgard’s Wrath is a AAA Norse-inspired action RPG. In Asgard’s Wrath you take on the role of a Norse God with the power to inhabit the bodies of mortals. Throughout the 30+ hour adventure you’ll frequently swap back and forth between the perspectives of a towering God with an epic sense of scale and the perspective of on-the-ground mortal warriors to take advantage of the game’s brutal melee combat. Sanzaru Games’ previous VR titles were Touch launch titles VR Sports Challenge [8.5/10] and Ripcoil [6.5/10], as well as 2018’s blockbuster Marvel Powers United VR [6.5/10]. Lone Echo 2 Ready at Dawn Lone Echo 2 is the sequel to the hit 2017 voice acted story from Ready at Dawn. We loved the original Lone Echo, giving it 8.5/10 in our review, stating that it was a “landmark achievement” in locomotion, UI, and interaction, and that the character-driven storytelling creates “a compelling sense of presence that few VR games could hope to match”. Our biggest complaint was that it simply felt incomplete, making us hungry for a full-fledged sequel. Not much is known about Lone Echo II yet, but if it’s anything like the original, it’s sure to be a title to look out for. Defector Twisted Pixel Games Defector is an action packed spy game that turns you into Jason Bourne (or James Bond, if you prefer). Originally slated for 2018, the game was delayed to some time this year. We’ve tried this game a few times now — most recently at Oculus Connect 5. Each time we tried it we had a blast. This game probably won’t make you think a whole lot other than deciding how to smooth talk your way out of trouble, but its exhilarating over the top action sequences are downright fun. Twisted Pixel previously developed Wilson’s Heart [9/10], an incredible VR black & white mystery thriller reminiscent [...] The post 5 Upcoming Oculus Exclusives That Could Carry ‘Rift S’ This Year appeared first on UploadVR.

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